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9th Annual Games in Education Symposium
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Presentation [clear filter]
Thursday, August 6
 

10:30am

Flip Your Class! 5 Key Strategies For Successful Classroom Implementation
The "Flipped Class" is a blended learning approach that leverages instructional videos to shift direct instruction online, freeing up class time for student-centered learning and innovation. This session will highlight five key strategies to help get you started right away! If you already have experience flipping your class, you will be provided with strategies to take your videos and instructional design to the next level! Come join us to collaborate with colleagues while learning practical ways to make the most of emerging instructional technologies and practices.

Speakers
avatar for Tom Driscoll

Tom Driscoll

Director of Digital Learning, Bristol Warren Regional School District
Tom Driscoll is the Director of Digital Learning for the Bristol Warren Regional School District in Rhode Island. Previously, Tom taught high school social studies for eight years in northeastern Connecticut. Tom also speaks at conferences, consults with school districts, and has... Read More →


Thursday August 6, 2015 10:30am - 11:15am
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

10:30am

NY STEAM Girls Collaborative
Come hear what you can do to increase gender diversity in STEAM fields and join a state-wide effort to make a difference! NY STEAM brings together all types of organizations to collaborate on programs with a single goal: promote girls in STEAM.

Speakers

Thursday August 6, 2015 10:30am - 11:15am
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

11:30am

The Alternate Reality Classroom
Alternate reality games (ARGs) are cutting-edge learning systems that extend gameplay beyond the screen into the real world. ARGs combine digital and analogue elements to create embodied anytime, anywhere experiences. This session will furnish guidelines to create classroom ARGs by combining video game mechanics, social media, elaborate puzzles, interactive tools, and locative activities to immerse students in course material. Drawing on their experience as both teachers and educational ARG designers, Paul and John will provide concrete examples from their respective games and discuss their collaboration to create Blind Protocol, a cyber warfare simulation enacted across national borders. Student-players that engaged in the cyber competition became more responsible digital citizens, and applied critical thinking to learn about online security, privacy, and surveillance. Join us to learn how any teacher in any subject can use ARGs to create an unforgettable learning experience.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College
Paul Darvasi teaches at Royal St. George's College in Toronto, Canada, and he's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes... Read More →
avatar for John Fallon

John Fallon

English Teacher, Fairfield Country Day School
John Fallon is a 7th & 9th grade English teacher at Fairfield Country Day School, a Prek-9 all boys school in Connecticut. His first game based learning project was a pervasive Alternate Reality Game to support the teaching of Homer's Odyssey in his 7th grade class. John also co-designed... Read More →


Thursday August 6, 2015 11:30am - 12:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

11:30am

You Set the Context: Play, Games, and Assessment
We know that kids learn from games, and learn from play. The trick in the classroom lies in making that rich, focused play and understanding what students are getting from it. As the teacher, you set that context, and you in the best position to assess what students are learning.

I will present a couple of frameworks for ways to consider not just games, but play in your classroom. We’ll then play several games in BrainPOP’s GameUp together, examining different modes of play and different ways to assess the activity. This will be a very interactive session - while we have designed assessment tools and techniques for our games, we’re always learning about new ways to use them and will have time to share techniques between attendees.

Speakers

Thursday August 6, 2015 11:30am - 12:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

1:30pm

Chromebooks in Education
Chromebooks are the new powerful tool being used in classrooms everywhere, but what exactly are they? In this session we will look at what Chromebooks are and how they integrate with Google Apps and Office 365.


Thursday August 6, 2015 1:30pm - 2:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

1:30pm

Tech-less Game Design: Bringing Tabletop Games into the Classroom
For a long time, most of the discussion about games in classrooms has focused on digital games. While these are certainly valuable tools for learning, there is much more to the world of games than just the digital side. Tabletop and board games bring a level of flexibility with them that is difficult to achieve within the restrictions of technology. Now, we want to talk about our experience having high school students design and create their own board games. From natural disasters to bank robbery, student ideas were limited less by technology hurdles and more by their own imaginations. During this presentation, we will talk about the process of having students make games outside of the digital space.

Speakers

Thursday August 6, 2015 1:30pm - 2:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

2:30pm

MISSION US: Understanding History through Interactive Gaming
MISSION US is a series of free online games developed by WNET to engage upper elementary and middle school students in American History. Since the debut of the first game in September 2010, hundreds of thousands of educators and students have explored the past through the eyes of young people living it. This session will orient teachers to the games and accompanying classroom materials.

Speakers

Thursday August 6, 2015 2:30pm - 3:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

3:30pm

Creating Space for Student-Driven Learning
Over the last decade Marianne Malmstrom has assumed a secret identity in pursuit of authentic learning. In the guise of her avatar, Knowclue, she placed herself at the mercy of her students and joined them as a learning partner in games and other play spaces. Through this process she discovered her own unique pedagogical outlook. Join her as she shares stories and experiences that have helped her re-imagine learners and learning.


Thursday August 6, 2015 3:30pm - 4:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

3:30pm

Getting Started with MinecraftEdu
Minecraft is all the rage with today’s kids. Find out more about this popular game and how to integrate it into your classroom. The Rensselaer City School District, who recently started a Minecraft Club and began incorporating MinecraftEdu into classroom instruction, will act as the model for our discussion and demonstration. We will discuss how we set up clubs at the Primary and Secondary level. We will also discuss experiences and potential of uses of MinecraftEdu in a classroom setting. A demo of starting a MinecraftEdu Server and having students join will be included. Future projects including ComputerCraft and Minecraft Raspberry Pi Edition will also be discussed.

Speakers

Thursday August 6, 2015 3:30pm - 4:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203
 
Friday, August 7
 

10:30am

Play This, Learn That
Clever teachers are always looking for the best tools to connect students to their curriculum. It's what they do. What about commercial video games? Play This, Learn That introduces you to those amazing educators and their games they use and shows how to make it fit.

Speakers
avatar for Chris Haskell

Chris Haskell

Clinical Assistant Professor, Boise State University
Dr. Chris Haskell plays video games for a living, or at least that’s what his friends think. He's the director of the Varsity eSports At Boise State. As a professor and researcher, Chris also focuses on the impact of videogames, virtual worlds, social media, and digital culture... Read More →


Friday August 7, 2015 10:30am - 11:15am
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

10:30am

Teaching Physics and Math with MinecraftEDU
MinecraftEDU worlds with learning goals will be presented to showcase how students can learn physics and math concepts. Examples in physics include kinematics, energy, vectors, electric and magnetic fields, induction, and snell's law. Examples in algebra and geometry include graphing, slope, linear equations, quadratic equations, transformations, etc.

Speakers

Friday August 7, 2015 10:30am - 11:15am
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

11:30am

Drama & Gaming: Maneuvering Conversations about Gender and Sexuality
In our presentation we will discuss how to use process drama inside the classroom and gaming outside of it to engage students in conversations about gender and sexuality.


Friday August 7, 2015 11:30am - 12:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

11:30am

Let's Play and Learn in Middle School
Join a veteran teacher who will explain how and why she used NYS social studies curriculum to play a year long game with her students. This process could be used with any content. Also learn how she transformed her grading by using gaming elements. This session will allow participants to play the game in groups to get a real feel for how it works.


Friday August 7, 2015 11:30am - 12:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

1:30pm

Gone Home: A Model for Classroom Video Game Implementation
Implementing a video game in a classroom setting can be a challenging enterprise. Teachers have to consider technology, standards, assessments and buy-in from parents and administrators. This session will look at the journey to implement the award-winning video game Gone Home in a senior high school class. Although the game was used as a text in an English class, the experience will be universalized as a template by which teachers can find and implement meaningful games to whatever subject and age group they teach.

Using the Gone Home experience as a model, attendees will learn how to choose a commercial game for instructional purposes, some pointers to develop assessment strategies, and how to address any potential resistance from parents and/or school administration. There will also be a discussion on the importance of developing partnerships with research communities, and sharing successes and failures with other educators. Complete lesson outlines and resources will be made available to any teacher who would like to specifically use Gone Home in a middle school or high school setting.

Speakers
avatar for Paul Darvasi

Paul Darvasi

Educator, Royal St. George's College
Paul Darvasi teaches at Royal St. George's College in Toronto, Canada, and he's a PhD candidate in York University's Faculty of Education, with a focus on digital and pervasive games in educational environments. He experiments with video games and interactive technology in his classes... Read More →


Friday August 7, 2015 1:30pm - 2:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

1:30pm

Now That's Tiny
K-2 students are given an introduction to nano-scale by comparing tiny objects they encounter every day to items they cannot see such as cells, molecules, and atoms. Using a hand lens, students learn about the technology that allows nano-scientists to observe things that are too small to be seen by the human eye. Teachers completing this workshop will be NEATEC certified to borrow the "Now That's Tiny" module kit.


Friday August 7, 2015 1:30pm - 2:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

2:30pm

How to Teach Gaming When You're Not a Gamer
Using games in the classroom can be intimidating when your students know more than you do! Kathy Ceceri, author of "Video Games: Design and Code Your Own Adventure" for ages 9-12 (Nomad Press, Fall 2015), will help non-gamers get up to speed on what kids know, what they'd like to learn, and how to use game design to teach math, history, and thinking skills in a creative and dynamic way. Kathy has written 10 activity books for kids and families and presents hands-on STEAM workshops around the Northeast. Her website is craftsforlearning.com.

Speakers

Friday August 7, 2015 2:30pm - 3:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

2:30pm

Making Learning Personal through PBL
Project-based learning is a teaching method that enables the learning to be personalized. We will look at several technologies being used in a PBL setting that allows for a deeper learning environment for ALL students.

Speakers

Friday August 7, 2015 2:30pm - 3:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

3:30pm

EPIC Academy - An Experiment in Game-Inspired Teacher Professional Development
We've heard about bringing games into the classroom and using game-like design to our lessons with gamification. Our students are engaged! But, what about teachers? Who says that sit-and-get, PowerPoint slides, and thick handouts are best for us? We want engagement, too! ...and choice, and fun, and autonomy... Enter EPIC Academy! EPIC Academy is game-inspired PD for educators. Join Lucas Gillispie as he shares his latest project to bring fun and learning to professional developement.

Speakers

Friday August 7, 2015 3:30pm - 4:15pm
Room 203 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

3:30pm

Interactive Fiction: Game Design Across the Curriculum
Presenters: Steve Isaacs, Matthew Farber

Interactive fiction (IF) is a genre of games in which the player makes choices to determine the outcome of a threaded narrative. Because it is text-driven, interactive fiction has a low barrier to adoption for classroom use. Matthew Farber will discuss his use of IF to teach systems thinking and empathy to his middle school social studies students. Steve Isaacs uses a variety of IF tools to provide opportunities for his Game Design and Development students to create Text Based Adventure Games. Tools like Inklewriter and Twine will be demonstrated and other Interactive Fiction resources will be provided.

Interactive Fiction is a great point of entry to game based learning in any area of the curriculum.

Speakers
avatar for Matt Farber

Matt Farber

Teacher, Adjunct Instructor, Doctorate, New Jersey City University
Matthew Farber, Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. He holds a Doctorate Degree in Educational Technology Leadership from New Jersey City University, where he is an adjunct instructor. He is also a part-time lecturer at Rutgers University... Read More →
avatar for Steve Isaacs

Steve Isaacs

Teacher, Game Design and Development, Bernards Township Board of Education
Steve has been a gamer since the days of Atari and his Apple II+. His parents were initially concerned with how consumed he was with technology. Now they chuckle as he has created a career around his passion. Steve has been teaching Video Game Design and Development for 15 years... Read More →


Friday August 7, 2015 3:30pm - 4:15pm
Room 202 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203

3:30pm

Nano-Sand
Grade 3-5 students participate in activities that compare the properties of regular play sand to that of hydrophobic nano sand, observing the different effects water has on each and how nano has influenced each. They are then asked to formulate ideas on why hydrophobic sand is beneficial and in what ways it can be utilized to solve real world problems such as oil spills and water retention during farming. Teachers completing this workshop will be NEATEC certified to borrow the "Nano-Sand" module kit.


Friday August 7, 2015 3:30pm - 4:15pm
Lab 204 Tech Valley High School, 246 Tricentennial Drive, Albany, NY 12203