For a long time, most of the discussion about games in classrooms has focused on digital games. While these are certainly valuable tools for learning, there is much more to the world of games than just the digital side. Tabletop and board games bring a level of flexibility with them that is difficult to achieve within the restrictions of technology. Now, we want to talk about our experience having high school students design and create their own board games. From natural disasters to bank robbery, student ideas were limited less by technology hurdles and more by their own imaginations. During this presentation, we will talk about the process of having students make games outside of the digital space.