Many teachers would love to add more gamification elements to their classroom but feel that the lack of access to technology prevents them from doing do.
Participants in this workshop will be exposed to the basic elements that make gamification an effect way to activate student motivation . . . and none of those require technology.
Participants will be given time to collaborate to begin a plan for gamification in their classroom. Depending on the nature of the audience, the session may also include ways to include gamification with teachers and professional learning on a school or district level.
Organizer's note: spots are limited for this session. Please visit the Help Desk at the Symposium to learn more about reserving a seat.